VR for Researchers

INTRODUCING GUIDED VR
FOR RESEARCHERS

Our team has helped universities and corporations across the globe research virtual reality in the distraction, pain relief, and wellness space. Through this experience, we’ve learned firsthand what makes a successful study and which decisions lead to invalid data.

We’ve seen some teams believe Google Cardboard to be a valid VR research solution. While it is a nice way to experience the idea of virtual reality, it suffers from complications which make it unusable for serious research. Low framerate, cumbersome input, and weak software will lead to bad data at best. At worst, sickness, frustration, or lack of immersion are bound to follow.

While others believe their best option is “gaming” virtual reality. These often use the Oculus Rift or HTC Vive Pro, requiring a very powerful computer. If the thousands of dollars of initial investment doesn’t cause sticker shock, the real challenge with these tools is the cost in your time across setup and maintenance. Maintaining a rig often requires fairly constant updates, some of which cause bugs in existing software. This has happened multiple times within a study, causing a mad scramble which no one deserves.

How can you get valid data without all of the hassle? Guided VR comes ready to use out of the box. Turn on and start researching. All the while you’re utilizing cutting-edge mobile VR.

BENEFITS FOR ACADEMIC OR CORPORATE RESEARCHERS

  • COST EFFECTIVE
  • HIGH-FIDELITY
  • LOWER SETUP AND MAINTENANCE TIME
  • PORTABLE AND WIRELESS

INDEPENDENT STUDIES SHOW GUIDED VR CAN

  • REDUCE ANXIETY
  • REDUCE DISCOMFORT
  • REDUCE BLOOD PRESSURE
  • REDUCE HEART RATE

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